Addressing stress and priorities around app usage - Hackathon winner
Over 300,000 post-secondary students in the GTA face significant challenges as they strive to achieve their career and learning objectives, often struggling with stress, loneliness, and the high cost of living in Toronto. For students from across Canada and around the world, adjusting to life in Canada’s largest city can be an overwhelming experience.
Develop a mobile application to redirect students' attention to the surrounding environment in the presence of a mental state of distress:
Offer a variety of activities that contribute to disassociation of the current environment
Procure thoughtful activities that calm the high mental pressure leading to the use of the mobile application
James Eberhardt, Marc Pelland, Katie Zhu, Martin Lui
a physical, chemical, or emotional factor that causes bodily or mental tension and may be a factor in disease causation (1)
stressful situation causes physiological cascade of hormones as part of the "fight or flight" stress response (2)
Chronic stress over long term contributes to high blood pressure, arterial plaques, obesity, and brain changes that may contribute to anxiety, depression and addiction (2)
89% were overwhelmed with all they had to do
86.9% feeling exhausted
64% feeling alone in the past 12 months
56% overwhelming anxiety
54% are hopeless
10% seriously considered suicide
Here is a list of activities and opportunities which would greatly influence
family/social/romantic relationships
education/training
employment/career
hobbies/recreation
volunteer/charity
physical/health (diet, sleep, exercise)
spirituality
Targets post-secondary students facing stress - broad audience
Stress as a general term, not alienating anyone with the use of medicalized terms (e.g. anxiety or depression)
Promotes mental health and wellbeing to cope with stress
It may act as a prevention tool for the development of mental illness
Applicable for students at risk for/with mental illness
If students can learn ways to cope with stress during their time in post-secondary, they may be able to prevent the development of chronic stress and long-term negative health consequences
Stress still contributes to the highest level of Academic Impact, resulting in lower grades or a desire to drop the course entirely.
The event sparked our adventure to build a series of activities catering to the relentless pursuit of interesting ideas. The focus was placed on two important features: "Walk it Off" and "Eat it Off", tools to apply a sense of physical space with digital land markings. The capitalization of local community locations offers a sense of disconnect by proximity. Engaging with this closely proximate space, users would be able to quickly shift their tone and focus their attention rather than what they're currently involved in.
Other forms of distractions were in the form of content consumption-related distractions. I added ideas such as: "Add It", "Laugh It Off" and "Read It Off" which are all forms of content that disassociate from the currently stressful activity. However, its limitation is that the user remains in an active stressful environment, or nearby where the stress could still influence their decision-making and well-being. The goal of all activities is simple, disengage from the stressful situation physically and mentally. Return to the situation as needed to resolve or conclude and move forward. "Walk It Off" and "Eat It Off" are both instances that address the physical and digital disengagement while the rest only offer a single mode. It is still important to have these side options in the event removing the user from the physical environment is challenging.
The hackathon brought out a series of highlights, not just to our liking of winning first place, but also internally giving ourselves time to think about the next steps with the app. Although it was not implemented, here are a few ideas the team wanted to consider:
Push Notifications - routines/schedules with stretching or walking to take daily reminders to unwind
Biking / Running routes to encourage other modes of travel out of the stressful space
Combining mood tracking to assess/learn personalized efficacy of suggestions (eg. eat certain types of food / have a particular go-to walking route)
Exercise It / Sleep It / Breathe It
A decade later, I revisited the idea of what features given the advancement of tools and experience has evolved over the time since the initial design. While stress is still the primary factor, the engagement is always to remain minimal in touch interface, and maximize the connectedness of the physical interactions from digital representation.
Initializing the app should start devoiding users from being a cloud of activities. Rather, a simple selection item at the bottom is all that the users should have access to. Limiting the user from choices helps keep vigilance on not adding more stress.
The mobile app starts the user off with a screen with a quote to direct a more calming mind space. There, the user can select other actions on the screen.
Utilizing a maps-based landmarking database, users will be given a planned route to walk. This takes users away from the stress of their initial environment and returns to it with a clearer mind.
Catering the idea of going to the destination through dining options is the focus of this screen. Without spoiling and making decisions on what to eat, the user is promoted to go to the location. All they are prompted are scenic decisions to make the decisions away from a high stress area.
Giving clear directions to good mental state is important if the user cannot leave the premise, or is confined to a tight space. A guide to active breathing and activities guide will direct the user to a more relaxed state.
There is an emphasis on connection. If friends or family are not able to be reliable contacts, reaching out to a member of a mental stress hotline will address the needs of the user. Alternatively, selecting a mood and progressing through a series of prompts will navigate the user to a desired position. The important part here is interaction with intent and direction.
To this day I still get a lot of conversations of stress from work and other personal matters that I find relevant in its features. While the school has been behind me, the constant use of phones and its sophisticated and complex swiping capabilities capture our minds like never before; the strategies to destress remain the same. Intuition still plays a huge role in organizing thoughts about stress, but the most compelling way to destress and relieve mental pressure is to leave the space and come back to it another time.
(1) Stress. (n.d.). Retrieved November 8, 2014, from http://www.merriam-webster.com/dictionary/stress
(3) American College Health Association. American College Health Association-National College Health Assessment II: Canadian Reference Group Executive Summary Spring 2013. Hanover, MD: American College Health Association; 2013.
(4) A brief behavioral activation treatment for depression treatment manual. CW Lejuez, DR Hopko, SD Hopko. Behavior Modification 25 (2), 255-286, 2001.